-- Basic Cannon

local BULLET = {}

-- General Information
BULLET.Name = ".308 cal"
BULLET.Author = "Tech"
BULLET.Description = ".308 caliber rounds. Credit to Divran."
BULLET.AdminOnly = false
BULLET.SuperAdminOnly = false

-- Appearance
BULLET.Model = "models/props_debris/wood_splinters01e.mdl"
BULLET.Material = nil
BULLET.Color = nil
BULLET.Trail = nil

-- Effects / Sounds
BULLET.FireSound = {"riflefire.Single"}
BULLET.ExplosionSound = nil
BULLET.FireEffect = "muzzleflash"
BULLET.ExplosionEffect = "7.62x51_effect"
BULLET.EmptyMagSound = {"weapons/shotgun/shotgun_empty.wav"}

-- Movement
BULLET.Speed = 300
BULLET.Gravity = 0.001
BULLET.RecoilForce = 150
BULLET.Spread = 0.05

-- Damage
BULLET.DamageType = "SliceDamage"
BULLET.Damage = 100
BULLET.Radius = nil
BULLET.RangeDamageMul = nil
BULLET.NumberOfSlices = 2
BULLET.SliceDistance = 20000
BULLET.ReducedDamagePerSlice = 10
BULLET.PlayerDamage = nil
BULLET.PlayerDamageRadius = nil

-- Reloading/Ammo
BULLET.Reloadtime = 0.75
BULLET.Ammo = 0
BULLET.AmmoReloadtime = 0

BULLET.EnergyPerShot = 100

pewpew:AddBullet( BULLET )